The Asset Priority Strategy
Claude follows a built-in priority when choosing where to source assets for your scene:1. Sketchfab
Used first for specific, existing real-world objects when you need accuracy and detail.
2. Poly Pizza
Used for stylised and low-poly assets. Roughly 10,600 free models with light geometry.
3. Poly Haven
Used for generic environment assets, HDRIs for lighting, and PBR textures for surfaces.
4. Hyper3D / Hunyuan3D
Used for custom, unique items that do not exist in any library. Generated on demand from text or images.
Complete Scene Workflow
When you ask Claude to build a scene, it follows this structured process:1
Inspect the current scene
Claude calls
get_scene_info to see what objects already exist, their names, and their properties.2
Take a viewport screenshot
Claude uses
get_viewport_screenshot to see the visual state of the scene before making changes.3
Check available integrations
Claude verifies which integrations are enabled (Poly Haven, Sketchfab, Poly Pizza, Hyper3D, Hunyuan3D) and has API keys configured.
4
Download assets from the best source
Based on the asset priority strategy, Claude selects the optimal source for each element and imports it.
5
Check bounding boxes and spatial relationships
Claude inspects imported objects to ensure correct scale, position, and non-overlapping placement.
6
Take a final screenshot
Claude captures the viewport again to verify the completed scene matches your request.
Example Prompts
Generating Scenes from Reference Images
You can give Claude a reference image and ask it to recreate the scene in Blender. This is useful for matching concept art, photographs, or mood boards.Reference Image Scene Demo
Watch Claude recreate a reference image as a full 3D scene in Blender.
Three.js and Web Export
Blender MCP can bridge into web workflows. There is a demo showing how to get Blender scene info and generate a Three.js sketch from it, enabling rapid web-based 3D prototyping.Three.js Sketch Demo
See how Blender scene data is used to generate a Three.js web sketch.