> ## Documentation Index
> Fetch the complete documentation index at: https://mcp-for-blender.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Using Blender MCP for Game Asset and Scene Creation

> Create game-ready 3D assets, low-poly environments, and level prototypes in Blender using AI prompts, Poly Pizza, Poly Haven, and Sketchfab.

Blender MCP accelerates game development workflows by letting you describe assets and scenes in plain language. Whether you need a low-poly dungeon, a stylised outdoor environment, or a batch of props, you can build it faster with AI assistance.

## Key Workflows for Game Development

### Low-Poly Scene Creation with Poly Pizza

Poly Pizza hosts roughly 10,600 free low-poly models that are perfect for stylised games with light geometry. Use Claude to search, filter, and import assets directly into your scene.

### Environment Lighting with Poly Haven

Poly Haven provides high-quality HDRIs and PBR textures. Set up realistic or stylised lighting for your game scenes without leaving Blender.

### Rapid Prop Generation with Hyper3D

When you need a unique item that does not exist in asset libraries, Hyper3D Rodin generates a textured 3D model from your text prompt and imports it straight into Blender.

### Material Application via Poly Haven

Apply stone, wood, metal, or fabric PBR textures from Poly Haven to your models using natural language prompts.

## Example Prompts

Try these prompts with Claude to build game scenes quickly:

| Prompt                                                                              | What it does                                                     |
| ----------------------------------------------------------------------------------- | ---------------------------------------------------------------- |
| "Create a low poly dungeon scene with a dragon guarding a pot of gold"              | Builds a full dungeon environment using Poly Pizza assets        |
| "Fill this game level with low-poly furniture, barrels, and crates from Poly Pizza" | Populates an existing level with props                           |
| "Apply a stone brick texture to the dungeon walls from Poly Haven"                  | Adds PBR materials from Poly Haven                               |
| "Generate a stylised treasure chest using Hyper3D"                                  | Creates a custom asset when nothing suitable exists in libraries |

## Watch the Dungeon Scene Demo

See Blender MCP in action building a low-poly dungeon scene:

<Card title="Dungeon Scene Demo" icon="play" href="https://www.youtube.com/watch?v=DqgKuLYUv00">
  Watch how Claude assembles a low-poly dungeon with a dragon and treasure using Poly Pizza and Poly Haven.
</Card>

## Recommended Integrations for Game Workflows

<CardGroup cols={3}>
  <Card title="Poly Pizza" icon="box">
    Best for low-poly, stylised game assets. Roughly 10,600 free models with CC0 licensing.
  </Card>

  <Card title="Poly Haven" icon="sun">
    HDRIs for environment lighting and PBR textures for materials.
  </Card>

  <Card title="Hyper3D" icon="sparkles">
    Generate unique custom assets from text prompts when library assets are not enough.
  </Card>
</CardGroup>

<Tip>
  For consistent art style, use Poly Pizza's category filters and CC0 licence filter to find stylised assets quickly. This keeps your game looking cohesive without manual searching.
</Tip>

## Next Steps

* [Architecture visualization](/use-cases/architecture)
* [Asset creation with AI](/use-cases/asset-creation)
* [Complete scene generation](/use-cases/scene-generation)
