> ## Documentation Index
> Fetch the complete documentation index at: https://mcp-for-blender.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Filmmaking and VFX Scene Generation with Blender MCP

> Build cinematic scenes, set up cameras, import hero assets, and create environment lighting for film and VFX production using Blender MCP.

Blender MCP accelerates pre-visualization and scene assembly for film and VFX. Describe camera setups, lighting conditions, and asset requirements in plain language and have them assembled in seconds. This lets you iterate on shots and environments without manual asset hunting or tedious parameter tuning.

## Key Workflows for Filmmaking and VFX

### Cinematic HDRI Lighting from Poly Haven

Poly Haven provides high-quality HDRIs for common cinematic lighting conditions. Request golden hour, overcast, studio, or night setups with a single prompt.

### Precise Camera Setup via `execute_blender_code`

Control focal length, depth of field, camera position, and projection mode through natural language. Switch between perspective and isometric views instantly.

### Hero Assets from Sketchfab

Import detailed, realistic models for foreground elements: vehicles, characters, architectural details, and props.

### Custom Props from Hyper3D or Hunyuan3D

When you need a unique prop that does not exist in libraries, generate it from a text prompt or reference image using Hyper3D Rodin or Hunyuan3D.

## Example Prompts

| Prompt                                                                         | Result                                                 |
| ------------------------------------------------------------------------------ | ------------------------------------------------------ |
| "Set up a golden-hour HDRI and position the camera for a dramatic wide shot"   | Cinematic lighting and camera framing                  |
| "Create a beach environment using HDRIs, textures, and models from Poly Haven" | Full beach scene with sand, rocks, vegetation, and sky |
| "Make the lighting look like a film studio"                                    | Studio HDRI with soft, even illumination               |
| "Point the camera at the scene and make it isometric"                          | Orthographic camera setup for stylised shots           |
| "Generate a futuristic drone from this reference image"                        | Custom hero asset via image-to-3D generation           |

## Watch the Beach Scene Demo

See Blender MCP build a complete beach environment:

<Card title="Beach Scene Demo" icon="play" href="https://www.youtube.com/watch?v=I29rn92gkC4">
  Watch Claude assemble a beach scene with Poly Haven HDRIs, textures, and models.
</Card>

## Generating Scenes from Reference Images

You can give Claude a reference image and ask it to recreate the scene in Blender. This is powerful for matching concept art or reference photography.

<Card title="Reference Image Demo" icon="play" href="https://www.youtube.com/watch?v=FDRb03XPiRo">
  See how a reference image is translated into a full 3D scene using Blender MCP.
</Card>

## Recommended Integrations for Filmmaking

<CardGroup cols={3}>
  <Card title="Poly Haven" icon="sun">
    HDRIs for cinematic lighting, plus textures and environment models for background scenes.
  </Card>

  <Card title="Sketchfab" icon="cube">
    Detailed hero assets for foreground elements and realistic props.
  </Card>

  <Card title="Hyper3D / Hunyuan3D" icon="sparkles">
    Generate custom props and unique assets from text or image prompts.
  </Card>
</CardGroup>

<Tip>
  Start with the HDRI and camera setup before importing assets. Getting the lighting and framing right first makes it easier to judge scale and placement as you add elements.
</Tip>

## Next Steps

* [Asset creation with AI](/use-cases/asset-creation)
* [Complete scene generation](/use-cases/scene-generation)
* [Gaming workflows](/use-cases/gaming)
