> ## Documentation Index
> Fetch the complete documentation index at: https://mcp-for-blender.com/llms.txt
> Use this file to discover all available pages before exploring further.

# AI-Driven 3D Asset Creation with Blender MCP

> Generate production-ready 3D assets in Blender MCP using Hyper3D Rodin and Hunyuan3D from text prompts or reference images, then apply materials and export.

Blender MCP connects two AI 3D generation services, Hyper3D Rodin and Hunyuan3D, directly into your Blender workflow. Describe the asset you need, and the AI generates it as a textured 3D model that is imported straight into your scene. This eliminates the need to model, unwrap, and texture assets from scratch.

## Text-to-3D Workflow with Hyper3D

The text-to-3D workflow follows three steps once your API key is configured:

<Steps>
  <Step title="Describe the asset">
    Tell Claude what you want. For example: "Generate a 3D model of a garden gnome."
  </Step>

  <Step title="Claude calls the generation tool">
    Claude uses the Hyper3D integration to send your prompt to the Rodin API. The service generates a textured mesh.
  </Step>

  <Step title="Asset imports into Blender">
    The generated model is downloaded and placed in your active Blender scene, ready for positioning and rendering.
  </Step>
</Steps>

Example prompt flow:

```text theme={null}
Generate a 3D model of a garden gnome
```

Claude handles the tool call, waits for generation, and imports the result.

## Image-to-3D Workflow

You can also generate assets from reference images. Provide a local file path or remote URL, and Claude sends it to Hyper3D or Hunyuan3D for generation.

Example prompts:

```text theme={null}
Create a futuristic helmet from this reference image: https://example.com/helmet.jpg
```

```text theme={null}
Generate a stylised potion bottle from the attached image
```

The AI interprets the image and produces a 3D model with textures that match the visual style.

## Combining Generated Assets with Library Assets

After generating a custom item, enhance it with library resources:

* Apply Poly Haven textures to match the scene's material palette
* Place the asset on Poly Haven surfaces (ground planes, floors)
* Set Poly Haven HDRI lighting to integrate the asset naturally into the environment

Example prompt:

```text theme={null}
Generate a stylised treasure chest using Hyper3D, then place it on a wooden floor with warm studio lighting
```

## Post-Generation Refinement

Always verify generated assets before finalizing your scene:

<Steps>
  <Step title="Check the bounding box">
    Use `get_object_info` to see dimensions. Generated assets may be larger or smaller than expected.
  </Step>

  <Step title="Adjust position, scale, and rotation">
    Ask Claude to center, scale, or rotate the asset to fit your scene.
  </Step>

  <Step title="Apply or replace materials">
    Use `execute_blender_code` for custom material tweaks, or apply Poly Haven PBR textures for consistency.
  </Step>
</Steps>

## Example Prompts

| Prompt                                                             | Result                                     |
| ------------------------------------------------------------------ | ------------------------------------------ |
| "Generate a 3D model of a garden gnome"                            | Textured gnome imported into the scene     |
| "Create a futuristic helmet from this reference image"             | Image-to-3D asset matching the reference   |
| "Generate a stylised potion bottle and apply a glass material"     | Custom asset with custom material via code |
| "Make a sci-fi drone from text and place it on a concrete surface" | Full asset + environment integration       |

<Tip>
  Hyper3D and Hunyuan3D are best for single objects. For environment elements like ground, sky, and buildings, use Poly Haven or Poly Pizza instead. This keeps generation time short and scene assembly fast.
</Tip>

## Next Steps

* [Scene generation workflows](/use-cases/scene-generation)
* [Gaming asset workflows](/use-cases/gaming)
* [Filmmaking and VFX](/use-cases/filmmaking-vfx)
