> ## Documentation Index
> Fetch the complete documentation index at: https://mcp-for-blender.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Architectural Visualization with Blender MCP and AI

> Generate architectural scenes, apply PBR materials, set up lighting environments, and import furniture or structural models using AI prompts in Blender.

Blender MCP streamlines architectural visualization by letting you set up scenes, apply materials, and populate spaces with furniture and decor through natural language. You can go from an empty Blender file to a furnished, lit interior in minutes.

## Key Workflows for Architecture

### Import Furniture and Decor

Use Poly Pizza for stylised furniture and decor, or Sketchfab for specific real-world architectural elements. Claude searches the libraries and imports matching assets directly into your scene.

### Apply PBR Materials from Poly Haven

Poly Haven provides CC0 PBR textures for common architectural surfaces. Ask Claude to apply wood, concrete, marble, brick, or tile textures to walls, floors, and fixtures.

### Set Up HDRI Environment Lighting

Poly Haven HDRIs give you realistic lighting conditions for exterior and interior shots. Request golden hour, overcast, studio, or night lighting with a single prompt.

### Generate Custom Bespoke Elements

When you need a one-off custom piece (a sculptural staircase, an ornate chandelier), Hyper3D Rodin generates it from a text prompt and imports it into the scene.

### Camera Setup with Code Execution

Use `execute_blender_code` for precise camera control. Ask Claude to position the camera, set focal length, or switch to isometric view.

## Example Prompts

| Prompt                                                                          | Result                                                             |
| ------------------------------------------------------------------------------- | ------------------------------------------------------------------ |
| "Apply a marble texture from Poly Haven to the floor and concrete to the walls" | Surfaces get realistic PBR materials                               |
| "Set up a golden-hour HDRI from Poly Haven for the exterior shot"               | Scene lighting matches late-afternoon sun                          |
| "Import office chairs and desks from Poly Pizza"                                | Furnished workspace with low-poly assets                           |
| "Point the camera at the scene and make it isometric"                           | Camera switches to isometric projection via `execute_blender_code` |
| "Generate a modern sculptural bench using Hyper3D"                              | Custom bespoke furniture added to the scene                        |

## Using `execute_blender_code` for Camera Control

The `execute_blender_code` tool lets Claude write and run Blender Python for precise control. For architectural visualization, this is especially useful for camera setup.

Example prompt:

```text theme={null}
Point the camera at the scene and make it isometric
```

Claude generates Python code that sets the camera location, rotation, and orthographic scale to produce a clean isometric view of your building or interior.

## Recommended Integrations for Architecture

<CardGroup cols={3}>
  <Card title="Poly Haven" icon="sun">
    PBR textures (wood, concrete, marble, brick) and HDRIs for realistic lighting.
  </Card>

  <Card title="Poly Pizza" icon="box">
    Furniture, decor, and stylised structural elements. Great for quick interior mockups.
  </Card>

  <Card title="Sketchfab" icon="cube">
    Specific real-world architectural elements and detailed models when accuracy matters.
  </Card>
</CardGroup>

<Tip>
  Start with lighting first (HDRI), then materials, then furniture. This order gives you immediate visual feedback and makes placement decisions easier.
</Tip>

## Next Steps

* [Scientific visualization](/use-cases/scientific-visualization)
* [Scene generation workflows](/use-cases/scene-generation)
* [Asset creation with AI](/use-cases/asset-creation)
